I extensively utilise Photoshop, Illustrator and After Effects, alongside some Figma. I've improved pipelines & workflows, created UI kit parts, and assisted with the UI style guide establishing various ingredients. I've also implemented UI within the game engine, collaborating with GPP and TAs. With strong communication & presentation skills, I have inducted new team members, conducted workshops and participated in studio knowledge-sharing initiatives.
I possess a deep understanding of typography, layout, colour, and contrast, which I utilise to create UI mockups for front-end menus and in-game HUDs.
I have a deep knowledge of After Effects and have produced complex animations that use expressions and controllers, allowing fast iterations.
Using Adobe Illustrator and my design and illustration skills, I have helped produce a suite of icons, establishing the visual language and hierarchy of the games iconography.
I have a keen interest in accessibility for games. I regularly watch GAconf to deepen my understanding of these topics and to influence my future designs.
Using my knowledge of the game engine, I have implemented UI into the game. I have prepared files, collaborated with GPP and TA, and fixed bugs.
Knowing JavaScript has, in turn, provided me with surface-level skills for scripting in both ActionScript for Adobe Animate and ExtendScript for creating plugins and scripts.
While at Loughborough University, I played for the men's 2nd BUCS team, specialising in épée. I have also taken part in other fencing competitions around the country.
I've always loved music, both listening to and playing. I've been playing the guitar and piano since primary school. I never studied grades, but I know enough to teach myself the music I want to play.
My favourite game is Super Monkey Ball on the Gamecube. I love arcade-style games that are simple to learn but hard to master. I'm always playing on my PS1 or sometimes Amiga 1200.
I love bouldering despite not being the best and quite a scaredy-cat when high up. I frequently go bouldering with other game devs, as it's the perfect blend of social and fitness.