In Deep Ship was a group project carried out by me, and two other students. We jointly planned out and scripted the idea for the game while also separately specialising and working on various assets for the outcome. We were challenged to create a new co-operative experience, encouraging players to interact for memorable, shareable moments. Inspired by Elite, PlanetSide and Star Trek; we designed a crew adventure set underwater.
We produced system-maps incorporating the different levels of interaction – before user-testing the game in a tabletop RPG format. From iterating the presentation of the video, we produced an infographic trailer around the corporate theme in which our game is set.
With your crew of 4, explore the wide ocean, filled with sea caves, reefs, underwater cities and more.
Claim land across the ocean by capturing resource points, granting cheaper supplies and safer territory.
The deeper down you explore, the stronger and monstrous the enemies you'll encounter will be.
You're never safe, whether it's a leviathan from the depths or a player looking to loot your vessel.
Character art was drawn by Andrew Grech; class icons by Andrew Grech and Peter Jago; UI screen and 3D banner by Peter Jago.
Ship designed by Andrew Grech; 3D modelled and rendered by Ali Mshasha; UI screen by Peter Jago
Ship outline designed by Andrew Grech; UI screen by Peter Jago